4/5/2023 0 Comments Shadowrun 2007 magic iconDoing that would have required putting all the modules and the instructions for combining them in the core rulebook, and we simply didn’t have the space for that. Now, this is a bit of a tease, because you won’t be able to design spells right out of the gate in SR6. For example, the modules that go into Fireball are Combat + Affect living things + Fire + Area effect + Ranged. It treats spells in a modular way, so that each spell is a combination of modules, at that combination tells you how much its basic drain will be. So that’s what SR6 spellcasting is–it’s designed from the ground up to (eventually) allow spellcasters to make their own spells. That can be difficult to do in you want to keep balance right (though there is no such thing as perfect balance in RPG rules-but that’s a topic for another time), but it helps if the system is designed from the get-go to allow that. I pondered one recurring request for magic that came up fairly regularly, and that was for spells that players and gamemasters can generate on their own. So if the system works, what needs to change? This was one of the first things I thought about when the very first gears of SR6 were turning. Want to throw a big fireball into a corp boardroom? You can do that, but be ready to have some cart away your unconscious body afterward. I think it does what it is supposed to do admirably, in that it gives spellcasters the chance to do big things, do small things, and think about what it’s going to cost them. Revising the magic system presents one significant obstacle from the get-go: I really like Shadowrun’s magic system (speaking specifically about spellcasting right now). To build up to that, we’re going to spend the next few weeks talking about different aspects of the that book, including combat, Matrix, and the ever-present challenge of presenting the deep, enthralling world of Shadowrun to new users and experts alike. Gen Con, as people insist on reminding me, is four weeks away, and that’s where the Shadowrun, Sixth World core rulebook will first be released into the wild. From Jason Hardy, Shadowrun Line Developer:
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